Magrithal71, scion of Dolpra566, was angry. For the first time in ten generations of Its line of descent, the Swarm had encountered another of its kind. Two mighty God- Thegns of the glorious Broogh race had met in the same target system, in inevitably rival fleets. The presence of each rankled the ego of the other, and this was intolerable. No two leaders could lay claim to the same system prior to plundering it for resources, as per ancient tradition as old as the Flow itself. Yet, they did. The arrogant interloper in Its territory was shameless, having already begun dismantling the outer system’s larger cometary bodies after being told — no, commanded — to leave at once. Their troops had already skirmished, and seemed equally matched. Surely, it was this fleet’s warriors who exemplified the might of the species, and Its leadership without peer! How could it possibly be that they be stalemated? Unacceptable! The rival Fortress craft faced each other in orbit around the target world, swarming with tiny craft each still the size of a human city. The rival God-Thegns sat immobile, each sequestered deep within their own Cathedral of Bones. Orders were formulated and relayed, ships maneuvered into position, and weapons primed. Each felt utterly convinced that they must destroy their rival, purge the defeated Swarm, and lay final claim to the system!
The Broogh are an alien species in flight, a fugitive race flowing across the galaxy in sublight-velocity craft for millions of years, destroying all they encounter and plundering conquered systems for resources to sustain their own existence. For the species, there is no concept of peace within their culture, and no need for a word for war. The Broogh think war to be synonymous with life itself, and the language reflects this. Broogh society is set up as an absolute authoritarian military dictatorship in which the ruling class, the gigantic, ingenious, and incredibly vainglorious God-Thegns, sit immobile in immense fortress vessels, surrounded by a Swarm fleet of comparably tiny starships, these still enormous by the standards of the Local Galaxy. Once, they knew of peace, and remained at peace, until the time of the Great Terror and the flight from their homeworld on the other side of the galaxy. And they’ve been on the run ever since, constantly fighting, dying, and knowing no other life but constant war.
This has given them certain values that make it possible to reason with them. These values if appealed to by action and argumentation can make attempts at diplomacy much easier. Broogh respect authentic shows of strength, but they also respect courage, for in their view, false displays of strength without courage are mere bullying, and that they find contemptible. They especially respect strength and courage in species smaller in size than they, as Small Ones in their tiny craft willing and able to effectively face them in battle are particularly impressive. Note here that Broogh are unimpressed by mere rhetoric unsupported by actions. Actions must come first, then argument to follow.
Prior to engaging an enemy, Broogh initially treat their foes casually, especially rivals of their own species. Long-duration fights with any foe will garner a sense of respect, for that means a tenacious opponent who will not die easily. Tenacity in battle will get you either a quick, painless death once defeated (a form of Broogh mercy), or if a stalemate or victorious, then an audience with the God-Thegn’s chief alien liaison officer. God- Thegns always deal with aliens through go-betweens, never directly. God-Thegn egos won’t allow it, as they find aliens insufferable and hubristic.
It’s also possible to garner respect from Broogh by showing them mercy, by assisting them in life and death situations, or by sparing their lives if they are at a distinct strategic, tactical, or situational disadvantage from a superior force. Broogh warriors are considered expendable, and left for dead on the battlefield if gravely wounded. A being who saves a dying broogh’s life, especially if considered a lesser species (nearly
everyone but Broogh), may be the recipient of a bond of honor and considered a comrade in battle by the one saved. This tends to happen when the warrior is left for dead by its own Swarm fleet, and no longer has any social ties to its own kind. It’s the closest a warrior will come to befriending an alien.
Broogh also value intelligence and good reasoning ability, as these make for good strategy and tactics in war. Even the Warrior class has some measure of these, though Warriors lean heavily toward being tactical savants rather than generally intelligent in comparison with the average human. Displaying good tactical and strategic skills will get you bonus points with Broogh leadership, including the Officer corps, and may make them open to negotiations, if not outright peace, then for a ceasefire or an alliance for the time being.
Broogh hate rival fleets, as some few might be infected by an alien intelligence called the Transcendent Meme, a sort of living idea, and others are simply Broogh Swarms competing for the same resources. There is also a personal dislike between God- Thegns, more a mutual clash of egos than anything else. So, if caught between rival Swarm fleets, it’s a good idea to align yourself with what looks like the stronger force.
Broogh are an intelligent and reasonable if alien species. So these methods of appealing to their inclinations may serve well to get you out of a tight spot with them, and can make them valuable allies if you do it right!