Vanakkam. After recently rebooting the setting, I’m beginning a new series of primers on my Gods of Terra SF universe, mostly but not entirely focused on a small region of space known as the Local Galaxy.
The universe is vast, both wondrous and dangerous, and filled with alien beings and forces ranging from benign to dangerously indifferent to the human condition. Here, great interstellar empires vie for power while the wavetouched, Children of the Shard, struggle for survival and acceptance, while forces beyond human sanity gnaw at reality in the dark between the stars. Here there are worlds with cities made of scents, people with the powers of demigods, and ancient, monstrous beings with the hearts of saints. Yet here, even those with mundane limits, skills, and talents can make their mark and change the universe forever. Here, even gods can die.
In this series as a whole, I’ll offer a detailed picture of what GoT is all about, and in future, posts detailing the basic precepts on which everything runs, aliens and space-gods, creatures, superhuman abilities, exotic locations, and others.
A list of topics includes:
- Setting precepts; what assumptions, laws, and logics operate, and what do they entail?
- Supernormal abilities and powers, and the limits therein.
- Aliens and other species, such as wavetouched, the Kai’Siri, the Rj’lt’ar, and their effect on everyone else.
- Empires, worlds, and the cultures that dwell within and on them.
- History and momentous events, including the Galactic Ripple, the Great Fear, and the Shutter, and these as influences on the setting.
- Iconic characters and monstrous beings, including the Nine Who are One, the four Gods of Terra, their foes, and those who followed after them in the wake of the Shutter.
This post is a reminder for me to blog more often, and I’m asking you all for a favor: to hold my Troythuluness to his frickin’ word, to labor in the word mines more than I have! That, I think, will be a good thing.
Tf. Tk. Tts.